Last month, we had the pleasure of seeing Eric Whitacre premiere the 2.0 version of his astounding virtual choir at TED 2011. The mesmerizing film is composed of 2,052 performances of “Sleep” from 1,752 singers in 58 countries, individually recorded and uploaded to YouTube between September 2010 and January 2011, and is now available for the world to gasp at. Caution: Hold jaw securely in place before watching.
A delightfully dark diatribe against that all-too-familiar dinner party know-it-all.
Australian comedian, actor and musician Tim Minchin is a master of the spoken word, known for his remarkably poetic yet irreverent musical comedy. Early last year, Minchin partnered with animator DC Tuner and producer Tracy King to turn Storm — one of his best-known poems, a hilarious diatribe against that all-too-familiar neo-hippie know-it-all archetype — into an animated short film. The trailer alone got us itching with anticipation:
This month, the full-length animated film is finally out, and it’s worth every second of the wait.
Storm, to her credit,
despite my derision,
keeps firing off cliches
with startling precision,
like a sniper using bollocks for ammunition.
For a closer look at how the magic happened, here are two quick timelapses of the fascinating animation process that brought the characters to life:
Storm comes from Minchin’s latest album, Ready for This?, as darkly delightful a gem as they come.
This book is my attempt to compartmentalize the relevant information about games and play in everyday life into one quick but actionable read. The truth is, we are born knowing how to play, and how to invent games where none exist. I’m convinced that there is a role for games and play in reshaping the world around us. Most of the the game designers I know imagine a world full of highly engaged people actively becoming the best version of themselves. In bringing that vision to life, we lack only the road map to get there, and the willingness to begin the journey.” ~ Aaron Dignan
If you consider yourself a gamer, or you’ve ever seen Philip Toledano’s portraits of gamers, you know the kind of passion, drive and emotion that go into gaming. Yet, chances are, you’re also familiar with the kind of drone-like mesmerism that an unengaging job can inflict. The core premise of Game Frame is that the psychological insights and behavioral motivators of game mechanics can be translated to the business world with powerful, transformative results. From why games have such a strong magnetic pull on the human brain to how our iPhones, hybrid cars and other technolusts are priming us to be intuitive gamers, Dignan blends illuminating research with real-life anecdotes from around the world to deliver a compelling treatise on the elusive intersection of creativity, productivity and real joy at work.
Filmed in August 2010 at São Paulo’s MIS-Museum of Image and Sound, the documentary is a living hallmark of the incredibly diverse ecosystem of contemporary art, exploring some of the key pillars of creativity, from collaboration to inspiration to cerebral stimulation.
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