Brain Pickings

Posts Tagged ‘art’

16 OCTOBER, 2009

Experimental Cartography: The Map as Art

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What tattoo art has to do with fashion, vintage atlases and Nazi concentration camps.

We’ve always been fascinated by maps — through various elements of design, from typography to color theory to data visualization, they brilliantly condense and capture complex notions about space, scale, topography, politics and more. But where things get most interesting is that elusive intersection of the traditional and the experimental, where artists explore the map medium as a conceptual tool of abstract representation. And that’s exactly what The Map of the Art, a fantastic Morning News piece by Katharine Harmon, examines.

Matthew Cusick, 'Fiona’s Wave,' 2005

Cusick's oversized collages are painted with fragments of vintage atlases and school geography books from the golden era of cartography, 1872-1945.

Corriette Schoenaerts, 'Europe,' 2005

Schoenaerts, a conceptual photographer living in Amsterdam, constructs countries and continents out of clothing.

(You may recall Schoenaerts from our Geography, Topography, and Everythingography issue.)

Arie A. Galles, 'Station One: Auschwitz-Birkenau,' 1998

A grim allusion to Nazi concentration camps, these drawings, based on Luftwaffe and Allied aerial reconnaissance film, were made over the course of a decade.


Qin Ga, 'Site 22: Mao Zedong Temple,' 2005

In 2002, China's Long March Project embarked upon a 'Walking Visual Display' along the route of the 1934-1936 historic 6000-mile Long March, and Beijing-based artist Qin kept tracked the group’s route in a tattooed map on his back. Three years later, Qin continued the trek where the original marchers had left off, accompanied by a camera crew and a tattoo artist, who continually updated the map on Qin’s back.


Paula Scher: The World, 1998

Paula Scher: Africa, 2003

These maps come from Harmon’s The Map As Art: Contemporary Artists Explore Cartography — a remarkable collection of 360 colorful, map-related visions of experimental cartography by well-known artists and design thinkers like Olafur Eliasson (remember him?), Maira Kalman (another TEDster), Paula Scher (and yet another), and Julian Schnabel, as well as more underground creatives whose art is greatly inspired by maps. The book also features essays by Gayle Clemans, introducing a richer layer of insight into the work of some of these map artists.

Be sure to read Harmon’s excellent essay below the Morning News images, which offers a fascinating look at the historical relationship between maps and the art movement, both products of the shifting political and aesthetic influences of the time.

via Coudal

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01 OCTOBER, 2009

30 Years of Innovation: Happy Birthday, ITP

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Mud, paparazzi, and what rodents have to do with the bleeding edge of interactive technology.

A self-decapitating squirrel-as-clock, voice-activated tug-of-war games, and anti-paparazzi fashion aren’t typical student thesis projects, but then the program for which they were created is no typical program. NYU’s Interactive Telecommunications Program (ITP) celebrates its 30th anniversary from October 1st through 3rd this year, and belying its ’70s-era name, the ITP is the go-to place for the newest in new media.

A cross between experimental arts studio and R&D technolab, the ITP is a two-year degree program and self-described “center for the recently possible.” The current course catalog reads like some kind of avant-hacker’s dream: Cabinets of Wonder, Design for UNICEF (taught by faculty member Clay Shirky), and Sousveillance Culture are among the many electives available.

ITP’s bi-annual thesis shows have become must-see events for talent recruitment and pure geekdom alike. The artists, designers, engineers, theorists, and technologists that make up the program’s community of alumni/ae, faculty, and students include a current MacArthur Fellow, numerous TED presenters, and Ze Frank — in short, a who’s who of high-minded cool.

With equal emphasis on hardware and software, student projects push the boundaries of new technology but with a distinctly user-centered focus. Some, like Plott by Thomas Chan, have immediate real-world application—as applications (of the iPhone variety). Others, like Tom Gerhard’s Mud Tub, take a more theoretical bent. All draw on life as their laboratory, and we love how they augment our experience of interacting with the world.

As it turns 30, the ITP’s mission—to explore creative applications of communications technologies—is more relevant now than ever. The program’s immersive approach to learning excites us not only because it approaches the classroom as playground, but also because it’s a great example of design within social contexts. (And consistent with this collaborative ethos, ITP has set up a wiki so that its current and past students and faculty can assemble a timeline of the program’s history.)

With concentrations in design areas such as assistive technology, mobile computing, and sustainability, the program has not only kept pace with the times but seems poised to lead the way into the brave, new, mediated landscape we live in. To see what makes ITP such a cool place, check out a project portfolio and a few additional videos.

Kirstin Butler holds a Bachelor’s in art & architectural history and a Master’s in public policy from Harvard University. She currently lives and works in Brooklyn as a freelance editor and researcher, where she also spends way too much time on Twitter.

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30 SEPTEMBER, 2009

Responsive Shapes: Minivegas Digital Sculptures

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What Daft Punk have to do with sculpture and the evolution of storytelling.

If you didn’t catch us raving about it on Twitter earlier this week, here’s your chance to catch up on this brilliant piece of work by directing collective Minivegas — a virtual gallery, featuring a visualizer rendering digital sculptures in real time in response to sound and gestures.

The gallery walls are adorned with album artwork of the mp3′s loaded into the visualizer (including the appropriately chosen Daft Punk classic, Technologic), with the music itself driving the shape-shifting mutations of the sculptures. The shapes can also be manipulated with hand-motion using a webcam.

Refreshingly innovative, this work illustrates an exciting intersection of multiple senses and multiple media — a beautiful epitome of the evolution of modern storytelling.

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