Brain Pickings

Posts Tagged ‘interactive’

01 OCTOBER, 2009

30 Years of Innovation: Happy Birthday, ITP

By:

Mud, paparazzi, and what rodents have to do with the bleeding edge of interactive technology.

A self-decapitating squirrel-as-clock, voice-activated tug-of-war games, and anti-paparazzi fashion aren’t typical student thesis projects, but then the program for which they were created is no typical program. NYU’s Interactive Telecommunications Program (ITP) celebrates its 30th anniversary from October 1st through 3rd this year, and belying its ’70s-era name, the ITP is the go-to place for the newest in new media.

A cross between experimental arts studio and R&D technolab, the ITP is a two-year degree program and self-described “center for the recently possible.” The current course catalog reads like some kind of avant-hacker’s dream: Cabinets of Wonder, Design for UNICEF (taught by faculty member Clay Shirky), and Sousveillance Culture are among the many electives available.

ITP’s bi-annual thesis shows have become must-see events for talent recruitment and pure geekdom alike. The artists, designers, engineers, theorists, and technologists that make up the program’s community of alumni/ae, faculty, and students include a current MacArthur Fellow, numerous TED presenters, and Ze Frank — in short, a who’s who of high-minded cool.

With equal emphasis on hardware and software, student projects push the boundaries of new technology but with a distinctly user-centered focus. Some, like Plott by Thomas Chan, have immediate real-world application—as applications (of the iPhone variety). Others, like Tom Gerhard’s Mud Tub, take a more theoretical bent. All draw on life as their laboratory, and we love how they augment our experience of interacting with the world.

As it turns 30, the ITP’s mission—to explore creative applications of communications technologies—is more relevant now than ever. The program’s immersive approach to learning excites us not only because it approaches the classroom as playground, but also because it’s a great example of design within social contexts. (And consistent with this collaborative ethos, ITP has set up a wiki so that its current and past students and faculty can assemble a timeline of the program’s history.)

With concentrations in design areas such as assistive technology, mobile computing, and sustainability, the program has not only kept pace with the times but seems poised to lead the way into the brave, new, mediated landscape we live in. To see what makes ITP such a cool place, check out a project portfolio and a few additional videos.

Kirstin Butler holds a Bachelor’s in art & architectural history and a Master’s in public policy from Harvard University. She currently lives and works in Brooklyn as a freelance editor and researcher, where she also spends way too much time on Twitter.

We’re launching a newsletter, published on Sundays and featuring the week’s articles, plus an exclusive curation of 5 more Brain-Pickings-worthy things from across the web. To sign up, simply send us a blank email from the address at which you’d like to receive it. Although optional, we’d really appreciate including your occupation and where you live.

30 SEPTEMBER, 2009

Responsive Shapes: Minivegas Digital Sculptures

By:

What Daft Punk have to do with sculpture and the evolution of storytelling.

If you didn’t catch us raving about it on Twitter earlier this week, here’s your chance to catch up on this brilliant piece of work by directing collective Minivegas — a virtual gallery, featuring a visualizer rendering digital sculptures in real time in response to sound and gestures.

The gallery walls are adorned with album artwork of the mp3′s loaded into the visualizer (including the appropriately chosen Daft Punk classic, Technologic), with the music itself driving the shape-shifting mutations of the sculptures. The shapes can also be manipulated with hand-motion using a webcam.

Refreshingly innovative, this work illustrates an exciting intersection of multiple senses and multiple media — a beautiful epitome of the evolution of modern storytelling.

Psst, we’ve launched a fancy weekly newsletter. It comes out on Sundays, offers the week’s articles, and features five more tasty bites of web-wide interestingness. Here’s an example. Like? Sign up.

01 JUNE, 2009

Labuat: Soy Tu Aire

By:

Paint by notes, threads of voice, or why the future of music is up in the air.

Spanish music outfit Labuat is an innovator of the freshest kind. A collaboration between vocalist Virginia Maestro and composer Risto Mejid, who has also produced music for The Pinker Tones, Labuat explores music across the many planes it inhabits.

Labuat is a project born out of the imagination.

Soy Tu Aire (I’m Your Air) is, simply put, an interactive music video. But it’s oh-so-much more — it’s a way to experience music as it happens, literally letting the voice paint it onto the “air” of the screen with a brush that “listens” to the music and reacts to your manipulation. It’s consuming music by letting music consume you.

Soy Tu Aire” is a song full of much and little. Of orchestras and threads of voice. Of half-truths and lies, going up and down as we wanted to give you something you could move with the song.

To promote the launch, the team hooked the “brush” to a Wii remote, synched it to a laptop, and took to the city, inviting passers-by to experience the music for themselves.

We love the idea of crafting a space where different forms of creative expression — music, design, animation, interface — can cross-pollinate rather than remaining compartmentalized isolates. It’s a true canvas for creativity, however it may manifest itself.

Go ahead, immerse yourself.

Art direction by HerraizSotto & Co, animation by Jossie Malis.

Brain Pickings has a free weekly newsletter and people say it’s cool. It comes out on Sundays and offers the week’s best articles. Here’s an example. Like? Sign up.