Brain Pickings

Posts Tagged ‘multimedia’

20 JANUARY, 2011

Reality Is Broken: How Games Make Us Better

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Becoming better versions of ourselves, or how the basic paradigms of gaming culture foster social change.

We’re big fans of game designer and researcher Jane McGonigal, whose insights on gaming for productivity we’ve featured before and whom we had the pleasure of seeing speak at TED 2010. Today marks the release of McGonigal’s debut book, Reality Is Broken: Why Games Make Us Better and How They Can Change the World — a compelling vision for harnessing the basic paradigms of gaming culture to foster social change. Armed with equal parts passion and empirical evidence, McGonigal debunks a number of myths about and prejudices against gamers to reveal a complex and highly motivated subculture of dedication and collaboration — the very qualities most fundamental to laying the foundation for global happiness.

When we’re in game worlds, [we] become the best version of ourselves, the most likely to help at a moment’s notice, the most likely to stick with a problem as long at it takes, to get up after failure and try again.” ~ Jane McGonigal

Through fascinating examples of how alternate-reality games are already improving our lives, scientific insight into the neurochemical processes that take place in our brains during gaming, and psychology-rooted blueprints for employing the reward systems of gaming to motivate real-life behaviors, McGonigal showcases the incredible potential of gamers and gaming culture to change not only how we live our lives on an individual level, but also how we do business and engage in our communities socially and globally.

For a teaser taste of McGonigal’s visionary insight, don’t miss her excellent TED talk:

The average young person today in a country with a strong gamer culture will have spent 10,000 hours playing online games, by the age of 21. For children in the United States 10,080 hours is the exact amount of time you will spend in school from fifth grade to high school graduation if you have perfect attendance.” ~ Jane McGonigal

We anticipate Reality Is Broken will do for gaming culture what Stewart Brand’s Whole Earth Catalog did for the counterculture sustainability movement of the sixties, reining in a new kind of collective awareness and mainstream reverence for a practical ideology that will shape the course of culture for decades to come.

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05 OCTOBER, 2010

FORM+CODE: Eye & Brain Candy for the Digital Age

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Computational aesthetics, or what typography has to do with Yoko Ono and Richard Dawkins.

Yes, we’re on a data visualization spree this week, but today’s spotlight taps into an even more niche obsession: data viz book candy.

This season, Princeton Architectural Press, curator of the smart and visually gripping, brings us FORM+CODE — an ambitious, in-depth look at the use of software across art, design and illustration for a wide spectrum of creative disciplines, from data visualization to generative art to motion typography.

The nature of form in the digital age is trapped in the invisible realm of code. Form+Code makes that world visible to the community that stands to gain the most from it: artists and designers.” ~ John Maeda

Elegant and eloquent, compelling yet digestible, the tome — dubbed “a guide to computational aesthetics” — offers a fine piece of eye-and-brain stimulation for the age of digital creativity. It features more than 250 works spanning over 60 years of innovation in art, architecture, product design, cinema, photography, interactive media, typography, game design, artificial intelligence, graphic design, data mapping and countless other manifestations of creative culture.

From fascinating historical background to visually mesmerizing showcases to practical guides, the book talks the talk and walks the walk — its website is a digital treat in and of itself, featuring a treasure trove of extras, including code examples and a remarkable library of links to related projects.

FORM+CODE features work by some of our favorite creators and thinkers: Aaron Koblin, Jonathan Harris, Martin Wattenberg, Stefan Sagmeister, and many more across the various facets of culture, including Yoko Ono and Richard Dawkins. Yes, in the same book.

Thanks, Julia

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29 SEPTEMBER, 2010

Journalism in the Age of Data: A Film

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What bad writing has to do with war casualties and traffic over North America.

It’s no secret we have a data visualization fetish, but that’s not just because we like looking at pretty pictures; it’s because we believe the discipline is an important sensemaking mechanism for today’s data deluge, a new kind of journalism that helps frame the world and what matters in it in a visual, compelling, digestible way. Stanford’s Geoff McGhee, an online journalist specializing in multimedia and information design, tends to agree. His excellent Journalism in the Age of Data explores data visualization as a storytelling medium in an hour-long film highlighting some of the most important concepts, artists and projects in data visualization from the past few years.

Journalists are coping with the rising information flood by borrowing data visualization techniques from computer scientists, researchers and artists. Some newsrooms are already beginning to retool their staffs and systems to prepare for a future in which data becomes a medium. But how do we communicate with data, how can traditional narratives be fused with sophisticated, interactive information displays?”

The film features many Brain Pickings favorites you may recognize: Aaron Koblin, Martin Wattenberg and Fernanda Viégas, and many more.

I think we’re still in the early stage. I think a lot of the artists and journalists are still very much exploring what the capabilities of data visualization are for communicating both the context and the narrative elements of a story.” ~ Jeffrey Heer, Stanford University

One of the most noteworthy aspects of the film is the distinction it draws between data visualization as smart storytelling and data visualization as an aimless aesthetic playground.

I think that ‘data visualization’ is becoming a phrase that doesn’t mean as much as it should do. All it means is looking at numbers, which is what a lot of information graphics are, as far as I’m concerned. Now, it seems, ‘data visualization’ means visualizing a whole lot of data. And that’s given rise to a trend that I think is damaging. Because you can do beautiful things with computers and lots of data that look very, very nice and are almost completely incomprehensible.” ~ Nigel Holmes, Information Graphics Designer

I think there very much is a craft in this field. And if you do it wrong, you can get very bad results, just as there’s a lot of badly written stories out there.” ~ Martin Wattenberg, IBM Research

If you enjoyed McGhee’s film, you’ll most certainly love the ambitious anthology Data Flow 2 — we highly recommend it. Another interesting companion is this Nieman Lab piece on how The Guardian is pioneering data journalism with free tools.

via Infographics News

UPDATE: The Guardian has just published an excellent guide to how to be a data journalist.

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