Posts Tagged ‘sculpture’
30
Sep
2009
Responsive Shapes: Minivegas Digital Sculptures
What Daft Punk have to do with sculpture and the evolution of storytelling.
If you didn’t catch us raving about it on Twitter earlier this week, here’s your chance to catch up on this brilliant piece of work by directing collective Minivegas — a virtual gallery, featuring a visualizer rendering digital sculptures in real time in response to sound and gestures.
The gallery walls are adorned with album artwork of the mp3’s loaded into the visualizer (including the appropriately chosen Daft Punk classic, Technologic), with the music itself driving the shape-shifting mutations of the sculptures. The shapes can also be manipulated with hand-motion using a webcam.
Refreshingly innovative, this work illustrates an exciting intersection of multiple senses and multiple media — a beautiful epitome of the evolution of modern storytelling.
07
Apr
2009
The MacGuffin Library
The secret lives of props, or what Hitler and Mickey Mouse have in common.
Cinema history trivia: MacGuffin is a term, allegedly coined by Hitchcock, which stands for a cinematic plot device, most likely on object, whose only purpose and value lie in driving the filmic narrative.
So how would such an object — whose very essence, form and function are defined solely within the context of fictional circumstances — inhabit and relate to the real world? This is exactly what non-traditional product designer Onkar Kular explores with his project The MacGuffin Library.


The objects that he creates are neither products, nor sculptures, nor props, but a strange medley of all three, challenging the way we perceive art and design. They stand somewhat awkward and unsure of themselves, reminiscent, in all their black polymer resin glory, of Frankenstein’s monster.


Each MacGuffin comes with a one-page synopsis of a non-existent screenplay that inspired it. There is a plot for every taste as themes range from futuristic thrillers to midlife crisis dramas.


The exhibition is incredibly engaging since the role of each object is not specified in the adjacent synopses. Endless possibilities of interpretations and lively discussions arise.


Unlike other, more traditional art exhibits, where one sees, nods, and moves on, the enjoyment of The MacGuffin Library lies exclusively in the quantity and quality of the viewer’s own engagement. So go ahead, engage.









Help
Brain Pickings takes 200+ hours a month to curate and edit. If you find any joy and value in it, we would really appreciate a modest donation.
Subscribe
Connect