Brain Pickings

Posts Tagged ‘history’

16 SEPTEMBER, 2009

The Art of Pixar Short Films

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Birds, toys, or what the history of computing has to do with the creative legacy of our time.

After the wild popularity of The Ancient Book of Sex & Science a couple of weeks ago, we thought we’d explore the wondrous world of Pixar art a bit further.

Today, we bring you The Art of Pixar Short Films from animation art historian Amid Amidi — a fantastic book that takes us behind the scenes of what we consider to be Pixar’s true gems: Their beautifully animated short films, told with utter brilliance and elegance of visual narrative.

These shorts, brimming with contagious energy and subtle humor, set the stage for Pixar’s award-winning features that followed — from the earliest animated short, The Adventures of André & Wally B, which proved computer animation possible, to Tin Toy, which later evolved into the feature-length smash hit Toy Story.

As for the authors, they bring their own magic to the mix. New-York-based animation journalist Amid Amidi has numerous books to his credit, and is it’s almost embarrassing to “introduce” a creative culture legend like John Lasseter, the chief creative officer of Pixar.

The Art of Pixar Short Films illuminates the Emeryville studio’s extraordinary history, artistry and unique creative process through essays and interviews with the animators, directors, producers and artists who created the iconic For The Birds, Luxo Jr., and eleven more short films. With more than 250 full-color pastels pencil sketches, photographs, storyboards and final rendered frames, it offers a glimpse of Pixar’s incredible brand of storytelling, which creates powerful narrative not through traditional dialogue but through character emotion, music, and perfectly timed humor.

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07 SEPTEMBER, 2009

Graphic Novel Granddaddy: Lynd Ward’s Woodcuts

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Iconic engravings, or what The Great Depression has to do with the art of light and darkness.

For many, last year’s mega-hit Watchmen validated the notion of the graphic novel as a formidable creative genre. But perhaps the most compelling, aesthetically and conceptually innovative work in that genre was done more than seven decades ago.

In the 1930’s, American illustrator and storyteller Lynd Ward “invented” the genre when he created a series of wordless graphic novels in woodcuts, using dramatic wood engravings to create a style that was part Art Deco, part Expressionism, part something else entirely.

At the dawn of the stock market crash in 1929, he released his first novel, God’s Man — a masterfully illustrated, articulate, and thought-provoking semi-autobiographical story about struggles of self and life.

Ambiguous and abstract, these visual narratives lend themselves to the reader’s own interpretation, which makes them all the more engaging and powerful.

The woodblock, whether cut with a knife or engraved, develops its image by bringing details out of darkness into the light. This seems to give it an advantage over ways of working that start with an empty white area. In a sense, what is happening is already there in the darkness, and cutting the block involves letting only enough light into the field of vision to reveal what is going on.

Ward followed up with Mad Man’s Drum (1930), Wild Pilgrimage (1932), Prelude to a Million Years (1933), and Song Without Words (1936).

These last two are so rare and precious they are only available as collectors’ editions, with astounding pricetags upwards of $500 — a hard-fact indication of just how iconic Ward’s work is.

It has always been a matter of some surprise to me that this process can go on for a considerable period and all take place silently. I hear no sound; there is never a word spoken.

His last graphic novel, Vertigo (1937), was an absolute masterpiece, a pinnacle of this unique art of contrast, of light and darkness, both literally and metaphorically.

Brimming with powerful Depression-era images, it is also ironically relevant today, illustrating this same urgency unrest in the context of our contemporary economic downturn.

Get yourself a copy (while it’s still priced at the measly $11.53) and indulge in the real heritage and art of the graphic novel.

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06 AUGUST, 2009

The Mother of All Demos

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Geek history, or why 2009 has nothing on 1968.

Today always has a certain arrogance towards yesterday — each generation likes to credit itself with the invention of, well, everything that matters. But certain things — personal computing, social networking, digital collaboration — are surely the product of our contemporary era, right? Wrong.

On December 9, 1968, Dr. Douglas C. Engelbart of the Augmentation Research Center at Stanford Research Institute staged what’s been dubbed “the mother of all demos” — a 90-minute public multimedia demonstration that debuted personal and interactive computing to the world.

It was the cultural grand entrance of many of the technologies we use today: the computer mouse, hypertext linking, real-time text editing, multiple windows with flexible view control, screenshare teleconferencing.

Cure your presentism bias with a look at the full 1968 demo and catch Dr. Engelbart’s talk at Google Authors, where he delves into 57 years worth of his fascinating work on social networking systems.

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09 JULY, 2009

Photography Spotlight: Things

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The cultural anthropology of things, or what Hitler’s head has to do with Barbie.

It’s fascinating how we all use things — objects, products, trinkets, stuff — to define ourselves and make sense of the world. This is the backbone of consumer culture, but also a precious piece of cultural anthropology from a historical perspective.

Polish photographer Andrzej Kramarz explores both in Things.

The series, inspired by the horror vacui style of folk art, captures “portraits” of objects from the past, laid out on the ground into densely packed displays.

A typical sight in Eastern European antique street markets, the objects — old, worn-out souvenirs of the past — are of little monetary worth, but offer an incredible glimpse of eras gone by.

In a word: that, which is left of a previous life; that, which used to live, now leads a life after life, sometimes an imagined existence.

From war paraphernalia to antique jewelry to vintage hardware tools, the images read like powerful visual chapters from a textbook on sociocultural and political history.

Explore Things in its entirety over at Lens Culture, and think about what a portrait of your own trinkets-laden past would look like.