The Influencing Machine: A Brief Visual History of the Media
What a statue of Saddam has to do with cognitive bias, or how to think critically about improving information.
By Kirstin Butler
One of the coolest and most charming book releases of this year, The Influencing Machine is a graphic novel about the media, its history, and its many maladies — think The Information meets The Medium is the Massage meets Everything Explained Through Flowcharts. Written by Brooke Gladstone, longtime host of NPR’s excellent On the Media, and illustrated by cartoonist Josh Neufeld, The Influencing Machine takes a refreshingly alternative approach to the age-old issue of why we disparage and distrust the news. And as the book quickly makes clear, it has always been thus.
Tracing the origins of modern journalism back about 2,000 years to the Mayans — “publicists” generating “some primordial P.R.” — Gladstone and Neufeld walk through our journalistic roots in the cultures of ancient Rome, Britain, and Revolutionary and early America. With this as background, the book then dives into our contemporary media condition, tracing how we got from Caesar’s Acta Diurna to CNN’s Anderson Cooper.
Everything we hate about the media today was present at its creation: its corrupt or craven practitioners, its easy manipulation by the powerful, its capacity for propagating lies, its penchant for amplifying rage. Also present was everything we admire — and require — from the media: factual information, penetrating analysis, probing investigation, truth spoking to power. Same as it ever was.”
Brain studies suggest that consuming information on the Internet develops different cognitive abilities, so it’s likely we are being rewired now in response to our technology. That process doesn’t stop. It can’t stop. And even the most strident critics of the Internet cannot truly wish for it to stop, considering how far we have come since we grasped that first tool.”
Although edification was a welcome byproduct, we were thoroughly entertained by The Influencing Machine, and know it will find ardent fans among comic collectors, history buffs, and anyone with an interest in how information makes its way from the original source to our brains — and more critically, how we can make it better.
Published July 14, 2011